Special Thanks: Nia, DR, Luzaitis, and many other Unofficial Starsector Discord fine folks Additional Thanks: Trylobot and Deathfly for the invaluable ship and weapon editor, LazyLib and MagicLib for making life easier, and ofcourse Fractal Softworks for creating an excellent gameOctober 3, 2022. The . 0. 9. 95a] STARSECTOR Ship&Weapon Editor (3. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. . The broad strokes should still be correct, but it'll need a new section on officers and skills, new screenshots and double-checking for minute changes, among. If you are looking for information on carriers within the base game then see the Fighter game concept page Required for a functional carrier: At least one weaponSlots of the type LAUNCH_BAY in the . This mod adds a pair of new shaders. In my testing, the ship you get depends on the type and number of ships only, not using the total price/dp or other things. Optionally, you can modify it to use the undamaged. It is formatted in Starsector's somewhat loose JSON schema. Notepad++ really isn't suitable for editing Starsector's csv files, unlike something like the CK2 csv files, which are essentially glorified lang files. Look for <id>player<id> Under this section scroll and find the known blueprints and known weapons ones. 15 fuel per light year, tied with the Legion and a whopping 50% more than the next-most fuel hungry ships. As things are, most ship packs and factions should at the very least be functionnal. I'll assume that this is a question instead of a statement. Re: [0. Add a Comment. You'll still need an AI core for your ships, but the CR penalty should be gone (and you get free automated repair unit too!)A mod to bring Battlefleet Gothic to StarSector. Hyperion, and all phase ships not already in F tier are -1 tier if piloted by the AI. I think OP is more looking for a Galactic Civilizations type custom ship editor. That's a massive difference. 9. The Wurgandel from ED shipyard, Cathedral from SWP, and something similar from pulse shipyard that looks like a tritech cathedral. Most battles, if they don't plunge into chaos, will have an ebb and flow of powers. An aggressive captain scoffs at the idea of staying out of direct contact with the enemy. csv file or not, since you always have to add new data whenever you create a new ship, it should though save your data regardless of you having a . this also means you can add the. . Best used near civilization, or with the support of other ships with better capacity for carrying fuel and supplies. 0. its cool =)Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. I fail to understand how to increase ordinance points on ships so I can do crazy builds like: sticking 20 Hypervelocity Drivers on one ship adding the ports for the different weapon mounts is easy but it is the ordinance points I can't seem to increase. Nothing too game-breaking in there. Welcome back to our Starsector mod showcase / review / spotlight ! We are here today with Outer Rim Alliance. Variable Fusion Capacitors hullmod: - New passive system: Supercharged Capacitors - When the ship's flux level is above 30%, energy-type projectiles have a 10% chance to arc to weapons and engines, dealing extra damage half of the original hit. Quicksilver-class: increased OP amount to 230 from 200. What you need: A . Derelicts and even the blueprint for XIV variant can be found exploring the Persean Sector. - Tweaked ship destruction effects for ship pieces to avoid fx spam - Updated even more sprites Version 1. You can add more ships to the simulation by adding them to the "C:Program Files (x86)Fractal SoftworksStarsectorstarsector-coredatacampaignsim_opponents. Check starsector. Ship Catalogue / Variant Editor (SCVE) v1. Mod Details This mod adds the "Adversary", a player-like faction equipped with nearly all vanilla ships, weapons, fighters, and hullmods. Looked quite advanced really but it seemed to fizzle out. one that contains a sorted list of all the ships added by mods filtered on a per-mod basis. The previous list showed an infinite number of variants. -----Running vanilla Starsector with my own edits to: 1) conquest. However, with so many changes that have knocked high tech off of its former lofty pedestal (tons of new ships, skills like Ordinance Expertise and Polarized Armor that explicitly favor low tech, buffs to ballistic weapons, etc), my view is that it no longer makes much sense to allow missile power to continue to spiral via ammo multiplication to. Prior scans showed nothing. 4. Mothballed ships don't. I'll assume that this is a question instead of a statement. A strong-willed but open pact between worlds that don't see a future for themselves among the other warring factions. The more commonly balance tweaked information is in the ship_data. Thank you kind internet person I will try this out. 6. Then use those pieces to cut and paste until you have a ship. Ship/Weapon Pack has the Cathedral-class. I will give you the list of imo best weapons in Starsector. as for the savegame editor i dont think thats possible. Some quotes I got on phase ships from the. Hopefully this helps someone. • Logistics Overhaul: Strips the ship of all combat capabilities in favour of logistics. It's worse at direct fights than most other capitals, has a worse system than an Astral, less bays than an Astral, and isn't as cheap as a Prometheus Mk. The next best capitol only has an upkeep factor of 0. Put it in the mods folder and make sure it's tagged in Starsector's launcher. 48829 Posts 3446 Topics Last post by vicegrip. Second - Make sure that you've properly outfitted all of your ships - if your having issues getting through the shields throw a couple of sabots on your ship. It took about a week, of 90 mins a day for me to make my dream ship and that was both making the ship in GIMP & learning the ship editor. For example my usual exploration fleet consists of falcons, hammerheads and drovers escorting 4 or more buffalos, 2 or more phaetons, 2 salvage rig or 4 shepards. captains and officers), and 3,020 names for stellar objects (i. The nav buoy increases the speed of its side's ships by 5%, also grants +20 DP. There was a mod to do just this in an old thread that I found. ship file correctly defines a whole ship, you can use the 'replace' command in your mod_info. In this video, we'll show how to get them and how to use them. Should be called on a ship that's already a hulk. Starsector ships are also game-sized; instead of trying to portray an accurate scale comparison, Starsector uses ship sizes that work well for gameplay. I've edited it with excel loads of times, never had any problems, so you might want to try that. In 0. Starsector > Mods > [0. ago. Re: [0. Eventually, (you do NOT need to set up an IDE for making a basic ship or weapon!) an IDE for editing scripts and compiling a . 4: Profit. 0-alpha-5 3. Below are the various paths that can be chosen and what benefits they provide. The documentation for mod_info. 7. All ships can be categorized into one of six classes: Fighter, Frigate, Destroyer, Cruiser, Capital and Station. Your mod has created a new shepherd. 0 (Compatibility update with Starsector 0. This mod disables Phase Stresses slow-down mechanics and make Phase Ships work as they worked before 095. Yes, to change the slot type, press W for weapon slots, hover the cursor over the slot, then press T to change its details. Starsector Ship Tier List. Then after that I make the ship in the ship&weapon editor and do all the stuff that would connect it to the entry in the ship_data file, same id (shipname_pirate) etc. There are several tutorials on the forums on how to set up your preferred IDE for Starsector modding: IntelliJ IDEA (or on the forums) NetBeans; VS Code The broad strokes should still be correct, but it'll need a new section on officers and skills, new screenshots and double-checking for minute changes, among other things. Everyone should try the Falcon [P] variant. SHIP, "dram_Hull", null); Instead of the hull names you see at the end of each line, paste yours into it. More experience and new update StarSector 0. If you are looking for mods for earlier versions of Starsector, angrytigerp has kindly put. 7. Consider the extra story points used in this method as the cost, since you s mods are sort of supposed to be final. So after 6 hours of trying to keep my colonies running smoothly and constantly defending them, I thought this would be a useful thing for others to know: a fleet identified as friendly (I believe. (you will gain the relevant hullmods and skills when you visit a market) combat robots are now valid for invasions with nexerlin (yay) thank you: Capesh: the editor for making my mod at least readable. Re: [0. Hull Mods (Modspec) in Starsector offer a tremendous amount of ways to customize your ship. However, with so many changes that have knocked high tech off of its former lofty pedestal (tons of new ships, skills like Ordinance Expertise and Polarized Armor that explicitly favor low tech, buffs to ballistic weapons, etc), my view is that it no longer makes much sense to allow missile power to continue to spiral via ammo multiplication to. ago. hullmods. A colony can serve many purposes: they can produce goods for the player to take at just-under open market price, they act as useful storage areas or markets away from the Core Worlds, or they can simply produce lots and lots of credits. Served in Neutrino corporation as a long-term services and supports staff. Starsector has problems during combat. The current state of carriers. I also tag it as a pirate_bp and the manufacturer as "Pirates" like all other pirate ships. etc. Edit. Hound (Fregate) and Mule (Destroyer) are good starter freighters in vanilla. StarSector wapons guide is back. The enemy is all about pure alpha strike, so having a ship that can withstand the damage (paragon) or just avoid it entirely (frigate spam) works too. 95. 0-alpha-5 - Hot fix a bug that will remove the weapon slot angle if it equal to 0 So, I present to you, Starfarer Hull Editor - it's a Windows based program written in C# that is (hopefully) quite intuitive and easy to use. 1 release, meaning it’s focused on polish, bugfixing, and quality-of-life improvements – but more than the normal share of new features and sweeping changes have found their way into this one, as well!. I have found a ship editor on fractal works from 2015 and a few other ones that I question whether they are up to date or still valid. jar file. 1) « Reply #45 on: July 05, 2017, 03:05:42 PM. Just that they’d die for the leader. jar file. Blueprint packages are defined within special_items. 0Main FeaturesProvides four. Nothing too outlandish and fits with the base game. Also remember to set your fleet to escort the cruisers first. The remaining military ships are 2 Sunders with integrated targeting cores, Tachyon lances and graviton beams. Starsector has problems during combat. An upgrade to Militarized Subsystems can be helpful for burn level and sensor profile. 49K subscribers in the starsector community. (0. r/starsector • After a week of Starquest induced burnout, I have returned to give you what will likely be the last two ships I add to this cursed abomination, for now anyway. Besides that, Doom works great at killing aspects with mine strike. EDIT: Opps, needs hot fix a bug 3. This page is for modding and specifically modding carriers. You take the role of a space captain seeking fortune and glory however you choose. Weapons, ships - depending on how they are implemented, yes. 3x ion pulse up front, 2x needlers on the side, and expanded magazine means I can 100 to 0 anything smaller than a cruiser (and even some of those). I suggest using a good text editor like Sublime Text or Visual Studio Code. And I don't just mean stuff that is OP, tell me about stuff that is too weak. 2-No Reckless officers, they will usually take bits of damage every time they attack and die of screen or stay to close to an exploding ship. Very poor performance! Our recommended system requirements for vanilla Starsector are: One of:. Extra System Reloaded (or as it is now known, Exotica Technologies) does not affect drops of colony items or any other mod's drops. csv while the less commonly edited information is in the . 12 flux/damage) small weapon in the game. 4. 96a is now out! Take on new missions exploring the story of the Luddic Church and the Sindrian Diktat; Cut deals Warlord Kanta’s pirates or Luddic Path fanatics to stop their attacks… though peace may come at a high price; Fly new ships, including 5 new capital-class hulls and numerous smaller vesselsThe automated shipyard is a structure that can be discovered around a . 1a-RC6] (31. Skill build is 0-9-5-1 or 0-9-6-0. Changelog: 1. Aeyeoelle. From personal experience, it tends to be near the core worlds. Fighters are generally the smallest ships and. one that allows custom searches through editing a CSV file. 0 « Last Edit: April 11, 2021, 05:36:59 AM. json and setting element "devMode":true It can also be toggled in-game by using the Console Commands mod with its devmode command. for. Stay Connected with Werit: editing Hey guys. The ship is not an OP module beating everything. 0 alpha-9 - Compatible to StarSector 0. Logged. a small guide to Editing items in savegames. With hardened subsystems and a ship either tanky or mobile enough you can literally just wait out LP or pirate fleets to go to 0 CR. 6. Dev mode can be activated by editing settings. More Ship Names adds 11,450 thematically-appropriate ship names to the name lists for ships to (randomly). used the D version. ShipHullSpreadsheetLoader - Applying data from ship_data. Personal favourite has to be the Archer, a midline missile destroyer, fragile but provides great support with 3 medium missile ports. Crew with equipped Heavy Marine EVA armour and a weapon. the first are D-mods, or damaged mods which in starsector are debuffs to the ship, like badly reduced armor, or the shields are weaker, the engines are slower, or they eat up more supplies and fuel. 9a. One of the best parts of . Goal: for Realistic Combat to run and work well with all other mods. Early access to the game, starting with alpha builds – available now! Graphics: Minimum 1280×768 resolution, 512 MB video memory. I slapped it onto all of my transporters and freighters (which don't fight anyway) and now most of the planets only cost 5 supplies to survey, which seems to be the min cap. 0-alpha-11) (Read 101894 times) Trylobot. The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. New Factions (these add new factions to the game): Hazard Mining Incorporated: it's very well done and adds a ton of new content that doesn't break anything. If you want the system to modify your ship's stats, you'll want to put a "statsScript":"<class>" in the . 1a patch. Third - Make sure that all your ships are at peak before the fight - take out one fleet, go to the station, repair. Always had a soft spot for ED Shipyard. You could also use the Console Commands mod. Vigozann • 2 yr. If you're looking for something to beef up your early game salvage/exploration fleet, the Shepard is probably your best bet as it is cheap, readily available, frequently salvaged, and doesn't lose much. Maintaining such unconstrained modding landscape for the players requires a little extra work on the part of the modders. This is a amazing content mod for StarSector. 1). ship file). They are both flagship and AI fits sprinkled all over the place. 4b instead of v2. ship file A positive number for fighter bays element in the ship CSV entry Optional for a carrier: Build-in wings can be defined in the. Fighters are generally the smallest ships and Capitals are the largest ships, while Stations are big orbital defense structures. Because the skill's pre-ship speed bonus also counts towards this limit, the benefit of this objective is generally very limited. CryptoImperium faction mod has some nice ships, and a wing of gunships that tear through everything, shields and even capital armor. They are phenomenal early game ships. High Tech Expansion: adds more HT ship hulls. 4 (a near double increase), and the capitol ship with the second best shield efficiency factor, the Astral, has an upkeep factor of 0. 2D RPG/Trade/Fleet Combat Game. While the commands themselves aren't case sensitive, arguments are. With these skills, a fleet full of d-mod ships costs 45% less supplies per day to maintain. If the ship is at low CR (somewhere less than 40%), then it decreases the ship's contribution. 1 GP Quick Fix. made this mod compatible with mods that change the AI ships skill. As an AI ship, it's all right at best; sometimes it's brilliant, sometimes it eats a Harpoon strike at the darndest time. json of a given mod to make it compatible with the current version. 1a) A Guide to (AI-Friendly) Ship Loadouts. starfarer. The broad strokes should still be correct, but it'll need a new section on officers and skills, new screenshots and double-checking for minute changes, among other things. Will return the smaller of the two pieces (the current ship becomes the larger piece), or null if it did not find a way to split the ship. • Logistics Overhaul: Strips the ship of all combat capabilities in favour of logistics. . edit: Fixed it, collisionradius was set to 0 o. Poor performance, particularly when using Templar ships or weapons, can be solved by changing options in Templars/TEMPLAR_OPTIONS. Since our playerbase grows at the moment, i would like to give some suggestions for an easier start. Nope, you’ll need to brush up. Thanks. PresidentMattDamon • 1 yr. Use an Astral or an XIV Legion, not a base Legion. 6 - Extra flavor for ships, crew, and NPCs « 1 2 3. This is a work in progress, so if you are a competent modder please consider adding to this. Most of us can endure some little glitches and maybe a little incompatibility from the slightly out of date version. This mod is a gigantic content expansion that fits almost seamlessly into vanilla to add a multitude of new gameplay options, expanding primarily on exploration and colony gameplay. Starsector > Mods > [0. ago. Yes but that involves a bit of modding. . variantid will cover things like hullmods, the number of flux vents, and the weapons. Current WIP mod to bring the Expanse's free navy into starsector. hullmods. This mod does not allow a captain to assume command of a remnant ship if the AI core is integrated into the ship. Fighters have . 95a] STARSECTOR Ship&Weapon Editor (3. Captains who can work around these limitations are rewarded with the benefits offered by the Large Energy and a Large Missile hardpoints. I can't really speak to using the editor - not very familiar with it. It's a vanilla feature, 200% mark up at a 1m cap and it's not limited to your blueprints, it's all vanilla plus most modded that doesn't go over the cap and no unique ships if that's what you are referring to. 0. 95a] Some decent ship loadouts. • 2 New factions added to the game, Zeon & EFSF. Choose your faction (or establish your own) and dominate the Sector!. There's too many piloted-ship only skills and the speed a which you level up combined with the fact that you can only unlock 15 of the 20 skills make creating colonies a bad investment of time. This Game Has More Than 1 Million Downloads and more than 1 Million Active Players. also compare this to a vanilla ship that works to see differencesIt also sync very well with repair, logistic and endurance skill. Use nex agents to steal/buy ships from. This tool is provided as is, without any warranty of any kind. Ship Catalogue / Variant Editor (SCVE) v1. By the end of this tutorial, you will have a mod with a custom ship, weapon, faction, star system, and associated other creations, as well as a passing familiarity with the concepts and. Use an Astral or an XIV Legion, not a base Legion. ago. 9. Or used in a suicide run distraction to slow down a superior force. Biggest ain’t always the strongest, but I do know about some huge ass ships. I will give you the list of imo best weapons in Starsector. Or used in a suicide run distraction to slow down a superior force. Individual modules are. Carriers will attempt to use their fighters and generally keep themselves out of the fighting. 1a, and added support for configuring Derelict Operations DP discount % (pull req by cmp831) 1. Provides four out of campaign missions (accessible in the title screen): one that contains a sorted list of all the ships in vanilla. Also updating Ship Direction Marker still fails (leaves a temp folder with the mod inside the temp folder) - probably due to _ in modId. - Added 10 early-game bounties giving access to rare ships if you are. Continue Reading. For getting the carrier you can just sacrifice 1 battleship and 1-2 destroyers/frigates. 13 comments. 1 is up, get it here ( mirror ). The benefits of a Dram are well known. Remember, supplies are the lifeblood of any fleet. variant files in respective folders with different names (batbarge. ship file. com or comment in this thread What it does? Automatically check the overall production value of a set-up plan Compare values across multiple setups Allow users to check into details: breakdowns of planet-specific productions of industries How. 8a - Supports lighting on destroyed ship pieces - New maps for the new ships/weapons, and updated maps for a large number of existing ships/weapons Version 1. While there was a variant built with Fourteenth Battlegroup specifications, that design had been lost to them. You take the role of a space captain seeking fortune and glory. In general, some of the "expansion" mods are great. New ships: Eradicator-class Fast Cruiser, Manticore-class Destroyer, Vanguard-class. The broad strokes should still be correct, but it'll need a new section on officers and skills, new screenshots and double-checking for minute changes, among other things. It's worse at direct fights than most other capitals, has a worse system than an Astral, less bays than an Astral, and isn't as cheap as a Prometheus Mk. figuring out the best weapon loadout for your playstyle IS 60% of the game. EMP damage can be extremly useful for certain matchups and cituations, I use it on my capital and dedicated crafts. 1 (released 2014-08-28) Version 1. 200. ago. 9a. 2 (starfarer 0. ) Logged. Even if you delete those, the game will re-add them after a while. About Medusa: I eventually dropped railguns from my loadout in favour of dual autocannons, simply because Medusa isn't going to be fighting at range anyway, and ended with seemingly pretty decent loadout. If you have Nexerelin installed, want to start the game with a Ziggurat, and don't mind a bit of modding, the simplest way is to go into the folder: StarsectormodsNexerelindataconfigexerelinFactionConfig. Out-numbering and encircling your opponents is best done with lots of smaller ships, frigates, destroyers, certain cruisers, etc. Easiest to reproduce is to install latest, and try to upgrade. editor version 2. - 3/4 of the UAF ships have been remade into up-to-date artstyle - Some ships are de-commissioned to reduce overall 'bloat' of the mod, but further enhances the remaining assets. 1. 95a. Starsector ship loadouts are basically either functional or less-than-functional. Re: [0. as said, the numbers keep on changing =P Ship Catalogue / Variant Editor (SCVE) v1. If you swap your support fleet for 2 capital cargo vessels and 1 capital tanker that should cut out around 100 supplies of cost. Business, Economics, and Finance. . Hound (Fregate) and Mule (Destroyer) are good starter freighters in vanilla. Brilliants are A tier, Scintilla are B tier, Lumens, Fulgents, and Glimmers are D tier. 1u/day. 8 demand is the most you're going to get for a player colony, as a High Command for a level 6 colony requires 8 supplies and ship hulls. Starsector > Mods > Modding > Ship Editor; Poll Need some help Attachments 0 (0%) Return to this topic 1 (100%) Total Members Voted: 1. 7. 7. They range from the uncommon and unconventional class to some properly rare (and expensive to deploy). 2) Too Lazy/busy to do it. variant validator for modders which can catch things like using too much/too little OP, going over default. 1a] STARSECTOR Ship&Weapon Editor (3. The . Sure thing. The editor scans the core game data and uses it to populate graphs and string enumerations to help you decide on reasonable starting values, so that educated guesses are more convenient. ship files, corresponding entries in ship_data. • Mech based mod featuring Mobile Suits from both factions. List of moderators. Find the line that starts with "Automated Ship" In that line, replace com. This ship pack provides a wide selection of more than 30 vessels that do not exactly match existing vanilla aesthetic or gameplay styles. It falls closest to the genres of 4X strategy and RTS; but, neither of them are really representative of the game’s scope and possibilities. STARSECTOR Ship&Weapon Editor (by Trylobot & Deathfly, downloadable); STARSECTOR Ship&Weapon Editor (by Deathfly, based on Trylobot's Editor, downloadable); Starsector Forge (by Cataphract22, downloadable); Saved Variant Extractor (by Wyvern, allows you to extract all custom variants from your. The Wolf-class is a sleek and deadly combat frigate with middling logistical stats. 95a) Gacha S-Mods. created a new . ship File OverviewA ship like the Odyssey has a high high base flux dissipation of 1,000, and a low low shield upkeep factor of only 0. Blueprint packages can define a tag in the "plugin params" column. ago. 1 Fixes • Changed Papua shipsystem to. The actual size of the ships you have counts towards this (ie. Even if you built other things at the base that also needed supplies, like a waystation, it's. There are a few resources online like free weapon mounting art for easily placing weapons and I can share those too once you get started. Early access to the game, starting with alpha builds – available now! Graphics: Minimum 1280×768 resolution, 512 MB video memory. 1a] Ship Catalogue/Variant Editor (SCVE) v1. Many. If you want your mod added to this list, PM a moderator. Replace those with skills of your choosing. Step 1, stick Ludd approved hammer barrage on front. After using ship&weapon editor…Each ship has its own deployment cost, and it's important in the late game when your fleet outgrows the cap. 4) (Read 371625 times) CrashToDesktop. ago. videogame_asset My games. 1a] Gundam UC Mod v0. You'll likely sufer losses against larger fleets where there is less of a numbers disparity between you and enemies. 3 supply units. Centurions are better distraction ships than Wolves. 0. It is not meant to be a full-on balancing tool, however. You can get the same amount of bays with two Colossus Mk. I was hoping for otherwise, lol. These ships can also be broken down into three major tech levels: Low Tech, Midline, and High Tech . Happens sometimes because the mod paths in the settings get corrupted: open sf-ship-ed-settings. Then after that I make the ship in the ship&weapon editor and do all the stuff that would connect it to the entry in the ship_data file, same id (shipname_pirate) etc. ago. Hyperion Systems was founded on Mars at the later stages of the Sol System being fully colonized, recruited and commissioned by Earth's Space Expeditionary Force to build new and high-tech equipment, systems, and later ships and weapons for the rapid expansion of the Human race in the universe. a sorted list of all the ships added by mods filtered on a per-mod basis. Instructions. Phase Ship Lore. Download. variantid will cover things like hullmods, the number of flux vents, and the weapons in the slots. Well, you can't*, the game uses a predefined ship. as for the savegame editor i dont think thats possible. Changelog 0. Since the ship editor is a great (and the only) tool for StarSector ship modding. Light cruiser: basically the child of a destroyer and a cruiser. - open up the settings. [deleted] • 3 yr. They can be scuttled for the same resources as a more expensive frigate. St. also i've done all of this on a mac. Re: Creating new ship designs. i only got the ship after reaching endgame and its great. Re: [0. 0. csv file or not, stuff just get's replaced or updated by the ship editor, at least that's how it should work under normal circumstances. 5 - Extra flavor for ships, crew, and NPCs.